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Rio Diablo - a 28mm Wild West Campaign. Prologue: "Owlhoots"

I wanted to test out my Tray Battlefield, so I decided to play a 'prologue scene' for my Rio Diablo Wild West setting.

The idea of the setting is to play a number of games in the tray that are basically scenes from a story. They are used to direct the flow of the campaign and develope the story.

To kick the game off I pitted three Owlhoots against a lone cow boy tending some cows.

I rolled for initiative, and as the Cowboy rolled really high vs the Owlhoots, I decided he wasn't caught alseep in his tent and would appear from a randomly chosen side of the tray, and this is where the action would kick off.

The Cowboy took a couple of shots at the closest Owlhoot, wounding him before getting a bit of concealment behind his tent.

This was the last action the Cowboy managed to get in, as the Owlhoots advanced and the shotguns two of them were totting soon silenced their victim.

After killing the Cowboy, the Owlhoots made off with his cows.

This ended the prologue scene, setting up the initial event for the campaign.

The main characters of the campaign are a couple of Rangers and the game starts with them attempting to track down the Owlhoots.

To do this they will need to find clues at each crime scene or by visiting different locations in Rio Diablo to question folks about 'going ons and happenings'.

Once they get enough clues they can confront the Owlhoots at their hideout. The longer they take to find the hideout, the more crimes the Owlhoots will get up to.

Each scene will provide a clue or two for them to find. In this case, they found two clues when to came to where the Cowboy was killed:

Game notes:

 I used a modified version/mix of Iron Ivan Games "Disposable Heroes: Point Blank" and "Where Heroes Dare".

The rules worked really well, but as with all the Iron Ivan games I have played over a much bigger playing area, you need a lot of cover/obstacles.This didn't worry me for the first game, as I kind of needed the Cowboy to be killed, but played out the game, as any casualties the Owlhoots took would give the Rangers more clues to work with.

Over all the game took roughtly 30 mins to play.  It was so quick I tried my hand at a pulp game in the tray to see how that would work:

I am happy with the games I can play in the tray, but I certainly need to modify/refine the rules I am using to cope with only a small number of figures in a small area. The two things I need to focus on is scenery/cover and victory conditions for each game.

Using a tray for a battlefield

Months ago I had a lingering man flu that really stuffed my lungs up. When I was resting up I really wanted to play a game, and I was eyeing off the tray I was eating a meal from.

This gave me an idea for making scenery to play a game.

I created some removable terrain bases to put in the tray and put some figures and scenery on to see what it looked like.

This is what I came up with for a 15mm scale game:

There is just enough room to play a squad level game on the tray.

Same tray with a 15mm tank on it to give it some perspective:

The green terrain boards I made warped a bit, so this made me think of doing something a bit more permanent.

This meant buying a new tray that would be ok to 'destroy' to make my playing area.

I went to Bunnings and purchased an MDF tray.

I taped the inside edges, undercoated it lightly in black, and then flocked it.

The tray was much smaller, and doesn't really work for 15mm squad level games, as you can see in the following photo where I placed five figures on the tray with a tank:

This is a photo with a Russian village and two full opposing squads placed on the tray:

It looks good, but there just isn't any room to manoeuvre.

So I started thinking that maybe using one to five 28mm figures per side might work better in my smaller tray. I placed some basic scenery and a couple of figure (including some that are a work in progress) to see if I could be done:

I was very happy with the results. You could easily play a small skirmish in the tray.

I honestly don't think any modern game would work well due to the range of firearms, but anything from Black powder backwards in history would work.

I got to thinking that maybe Wild West, Pulp and 1920's gangster games would work, and they tend to be in close action wise.

 And what would work is if you added the fronts of buildings only and not the whole building. This would allow for scenery to be placed in the tray, but not take up so much room.

This was my initial concept photo to see if my idea had any legs so to speak:

Next I knocked together the shell of a Wild West building to see if it would really work:

I was happy with the results, as I could have a town in the tray for a shoot out, and there was room to hide around the corners to give cover to the figures:

Making the most of my enthusiasm on this project, I cobbled together a small collection of buildings of various types and sizes and came up with this:

Now I need to add the planking to the buildings, as well as windows and doors, and it will be good to go. I might even buy an new MDF tray so I can have sand as a base instead of grass... it would be better for a Wild West town.

I also intend to make an "adobe town" using the same method and some wilderness 'scenes' with trees, rocks so that I can vary where the game is played.

If I were to play a campaign, each battle would be a scene in a story rather than a whole chapter.

The great thing about the 'tray battlefield' as I am calling it, is that it is easy to move around with it, doesn't take up much room and can sit across your lap when you are in a chair.

  Put your scenery and figures in a box and you have a game you can take with you on holidays for example.

You can also keep up to date with what I am doing with my Tray Battlefield on twitter. Either follow "@shelldeake_au" or search for #TrayBattlefield.

Blotz 28mm 'Spawning pool' for charity

As part of recent order from Blotz (link here: Blotz ) in the UK I received a piece of scenery that I didn't order.

 I contacted them to let them know that they made a mistake and that I would be happy to pay for it, as I think I can use the spawning pool for a game.

The reply came that it was included in the parcel to add a bit of firmness to the packet during shipping, and the spawning pool was in fact an item that didn't pass the quality control, and as such, wasn't sellable .

spawning pool is to the right in the photo

I put the pool together this morning, and there was one or two places that weren't quite cut though by the laser, but nothing a bit of sanding wont fix.

The made pool - I have put it together, but not glued it yet

Seeing as it was free as it were, this gave me an idea.

I would like to paint it up and make it a half decent piece of scenery for a game and give it to someone. But, rather than just give it, I want to raise money for a charity, with one of people that donates going in a draw to win the item.

 I could use the pool myself for a fantasy game, a pulp game or even a 1920's horror game, but the idea using something I didn't pay for to help a charity appeals to me more.

This is where my plan comes undone; I have no idea how to go about this.

Can anyone reading this post suggest how I could go about rainsing money and giving the pool to someone?

Should I nominate a charity and anyone proving they donated (a screen shot of a completed invoice maybe?) or should I set up an online charity and people donate to it?

I have never done this type of thing before, so I would really appreciate some assistance.

oh, and please feel free to share this post with others via social media if you think it will help raise money for charity.

One of  charities I would consider helping out is "Solider On Australia". Given that our hobby relates to military conflict, and I am about to complete my 26th year in the military, I think something like this might be appropriate.